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YELLOW MAGIC'S PROFILE

Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
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I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places

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Character Review

Wow and you even gave this demo a shot!! Thanks so much!

all the little things I worked on in the past, I think this got the most praise. I suppose if I do get back into RPG Maker one day, I could definitely revisit this...

As an aside, I never actually finished that Transition book. It had too many dumb sex depictions, LOL

Iris Review

Thx alot for reviewing this! I'm really happy that almost 10 years later, people still occasionally play the stuff I made.

Iris Review

Hey there - thanks for the review! I wasn't expecting to get any sort of feedback a year and a half after creating this game, so seeing this review show up in my Notices was a pleasant surprise.

There is a lot in your review that I agree with, such as: Overdoing it with the "Alex is a shit" stuff, that one line about sugar daddies, the passability errors, Earth being too annoying.

With respect to the music choice - besides the menu theme and the final boss battle, which were probably bugs - looking back I would have kept it as is, honestly. I was going for a very specific feel, and anything a with bit more tension or tradition wouldn't have worked the same in my eyes (pun intended).

Your feedback re: The gameplay is most appreciated as it's where I spent the majority of my time. If I work on any future projects going forward I'd love to be able to reach out to you for beta-testing!

Thanks again!

Les Visiteurs Dans L'Espace Review

author=Max McGee
Keep in mind that Focus takes a turn to set up and the party's got to keep the very fragile Lin alive for that turn plus however many turns she flashbangs which isn't always easy because two solid hits from just about any enemy will kill her.
Besides the various buffs here and there, Alexis has a move called Falcon Shield (which can be learned fairly early IIRC) which strengthens all characters defense/magic defense quite a bit for a turn or two. Did you ever try using it?

One of the tricks to balancing games where the players can customize the characters' skills as they wish is that the player might miss out on skills that are greatly important. I think this was definitely an issue for me with To Arms!. In this case for me it looks like it was at least Focus and Multi-Cure that I really should have taken.
I think you're right - it's pretty easy to miss out. However, in that case it's probably best to try and pick skillsets that'd work universally rather than aiming to predict what lies ahead in the next couple of battles...if that makes sense.

To satisfy your curiosity:
In the Kilroy fight I tried to set up as many buffs as I could on everyone to keep them operational. I had Dirk Haste everyone and I had Alexis Strengthen herself and Dirk. I had Tyrell try to keep everyone healed, but he only had Cure, Revive, Shell, Protect, and Prayer. I tried to have him Protect Lin at the start of the fight but after that he was locked down putting out HP fires. I wasted one of Alexis's turns using Cover on herself hoping that she could help tank hits for Lin and Tyrell to keep them alive. I had Lin "work the rotation" of her elemental magic trying to find a weakpoint for Kilroy after I had her use Multi Flashbang a couple times and noticed that it was doing 'NULL' damage off of the scantily clad ice lady and with random targeting I didn't want to risk it being wasted like that. Anyway it was going...not good...until Kilroy used an ability that hit literally dozens of times for about 70 damage each leaving more of my party members dead than I could possibly re-up.
Oh, I see why you found it impossible then: (Battle spoilers ahead)


- You might have noticed the "Ultimate Regen" spell being cast by Friend (I'm just calling her Friend but I swear she had another name. I don't remember any of this man), and the fact that Kilroy's CQC attack damaged himself - because of the Ultimate Regen, though, the HP lost via CQC was being fully recovered each turn...So going straight for Kilroy was a doomed strategy from the get-go.

- I guess this next part's a bit scummy, but Friend is invulnerable to all magic attacks. Therefore, the only real way to go in the battle is to assault Friend with physical attacks (leaving Lin kinda useless, but at least she could defend herself with Focus/support with Items), and once she's dead, survive against Kilroy's CQC onslaught for a couple of turns until his HP dropped to a point where you could kill him with a single attack. Oh, and Kilroy uses "Falcon Wrath" every 4th turn or so just to catch you out (I do this with a lot of enemies in the game, actually)

Yeah, I know, not immediately obvious how to go about things here, but I didn't exactly want to make an easy ride of a game, and other players seemed to have managed fine against the boss anyway.


I also noticed in this battle as in a lot of battles that when I Phoenix-Downed an ally very frequently the enemy would re-kill that ally and/or another ally the next turn, which was very frustrating as again gold was scarce and revival items were rare. That phenomenon is a frustration that can happen in any RPG, though, it's definitely not specific to your game.
Yeah, in hindsight I should have increased the amount of HP recovered by a character when they were revived.

I admit that your knowledge of the game's battle balance is probably much deeper than mine. However, that is almost certainly part of the problem here.
Well, yeah, I made the game. However, interestingly enough, there seem to be strategies players took that even I was not aware existed! NeverSilent is a good example of this apparently, as I'm reading his comments here and am just like "That was a thing???"

If you take nothing else away from this review, definitely be aware that I skipped most enemy encounters because it was possible to skip them, and I felt severely underleveled in subsequent fights. Basically, understand that "forcing" the player to fight can definitely have its benefits.
I think you already know my feelings about this 8) The amount of levelling needed to beat a boss should be entirely up to the player - if they feel they're underpowered they have all the freedom in the world to do something about it. If they can't be bothered and want to do a low-level strategy of something, fair play. We're gonna have to agree to disagree here.

Just a point to add regarding the conversation you two are having (which is pretty damn cool to see, by the way):

Outside of Burn status (because of which Dirk's Ignite exists), I never really intended for player-induced status effects to be more than a bonus. Yes, there was the incentive in the 50% effect chance for the higher-grade element skills, but I wondered whether players would accept this risk trade-off instead of the Multi-Flashbang. Now, funnily enough, I can't help but wonder if NeverSilent understands my battle system more than I do LOL



EDIT: By the way Max:

My only other comment about the story is that I wish that other apsects of the game design
Just curious if you had anything to add to this line?

Les Visiteurs Dans L'Espace Review

Thanks for the review!

I agree with a lot of what you say (and welp, I didn't actually check that the Cover ability worked, my bad) - but (and you are entitled to hate me for this), I am genuinely surprised that you found this game too difficult, and indeed, out of the six or so people I have gotten feedback from, you're the first one to have done so. As a result, I have to take your comments re: Balance with a pinch of salt.

Lin was set up to be the most damage-inflicting character, with or without knowledge of enemy weaknesses - Focus + Flashbang/Multi-Flashbang or whatever I called it would decimate most enemy parties in a couple turns, provided you kept her safe. One of Tyrell's skills (I think it was called 'Multi-Cure' or something) regularly restored around 50% of enemy HP...Dirk was the one character I found hard to balance, though, I'll give you that.

Also, I'd really like to know the strategy you used against Sir Kilroy & Friend. Finally,I should probably apologise for misusing D&D monsters - didn't even realise that they were D&D monsters (shows how much I Know about D&D).

Les Visiteurs Dans L'Espace Review

It's cool - I don't mind the review and score as they are. They made me think a lot about my overall style, so I'd like it to just sit there as a reminder of myself being silly.

And yeah, I didn't change much outside the ending.

Painted Heart Review

author=Kylaila
It's a little bit harder to be able to avoid touch encounters with a 2d sidescroller and the inability to jump, though.


Ahahaha, welp, true...

Painted Heart Review

Hmm...actually, you've got me thinking about the battles: Namely, wouldn't they be better off as (at least mostly) touch encounters rather than all forced ones?

That way, the player could either choose to battle if they were more fight-oriented or just enjoy the world around them instead, as they pleased.

Painted Heart Review

While I can agree with a few of these points, I'm curious about the part reading "It is far too complex for its genre". End of the day, is Painted Heart not an RPG?

Personally, I commend accha & co for not resting on their laurels and trying their best to make a well-rounded game. Not many gamedevs would do that when they have such brilliant art at their disposal.

Les Visiteurs Dans L'Espace Review

Ah, it's arrived. Thanks for this! I've already said everything that needed to be said in the main game page regarding the ending, but your views are appreciated. As a general point of interest, I'd like to add that I came up with the general concept (medieval warriors in space) first, then the ending, and then all the mysteries up to the ending.

I'm guessing you enjoyed the battle system (at least somewhat), which is a great success in my book as I spent most of the development time worrying about balance.

author=review
...and you do say, twice in fact.
If by this you meant this message box appeared twice then I'm sure I've had a build mix-up. Embarrassing. Can't do anything but apologise, unfortunately :(
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